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June 13, 2002 02:23 pm ET - research by NC - Austin
Test Server 3
So sayeth Melantus 4 minutes ago:

We are thinking within the next 20-30 minutes, barring any unforseen problems.

Melantus
Community Coordinator - Lineage
NCInteractive - Austin


And a mere 13 minutes after he said so, it's up! Log in and get your name before the name thieves do!
The following changes are being published to the US Lineage Test Server on Thursday, June 13th:

NOTE: This is a list of potential changes for Lineage. There is the possibility that these items will not be published to the US servers as they are listed here, or that they might not be published at all. The changes listed here are still in testing, and are subject to change or removal from the list.

  • A Scroll of Escape to Hidden Valley or Singing Island will work outside of the New Player areas, but can only be used by players until level 9.
  • The maximum number of summons and pets a player can control is equivalent to Charisma / 6 (divided by 6). Prince/Princesses and Mages will get one extra, while elves can get an extra two.
  • A new Summon table is being added.
    • Level 28 - Werewolf
    • Level 32 - Lizardman
    • Level 36 - Ratman
    • Level 40 - Bugbear
    • Level 44 - Skeleton Guard
    • Level 48 - King Bugbear
    • Level 52 - Ettin
  • The Teleporter NPCs in the New Player areas will teleport players of every level out of the region.
  • Fafurion spawn is being reactivated.
  • Stats of boss-type monsters and dragons are being increased.
  • Added a new spell named “Greater Haste”. Greater Haste Spellbooks are now dropped by various creatures.
  • Added the Potion of Mana Regeneration. It increases mana regeneration in proportion to WIS.
  • Dragon Scales will now spawn at rare instances throughout a wide range of locations.
  • New player areas have been redesigned.
  • Added in new player dungeons and items.
  • Added in the new Class system, which contains the following:
    • Knight: Additional +1 “To Hit” for every 3 levels of the character Damage +1 for every 10 levels of the character
    • Elves: Additional +1 “To Hit” for every 5 levels of the character Bow-only damage +1 for every 10 levels of the character Base MR is 25 from the start of level 1
    • Mages: Base MR is 15 from the start of level 1
    • Prince/Princess: Additional +1 “To Hit” for every 5 levels of the character Base MR is 10 at level 1
  • INT can affect the amount of MP required for casting spells. Higher INT can reduce mana consumption. The amount of MP reduced will also be affected by the level of the spell, in addition to the caster’s INT.
  • AC changes to Elves, Mages, and Princes/Princesses are such that these classes will take slightly more damage then before. Less damage will be relieved by their AC. Knights are unaffected.
  • Kurtz returns to Aden.
  • Staff of Mana has been changed to a reduced “To Hit” amount, and it’s mana draw ability has been reduced slightly.
  • Giant Ant Queen damage is reduced.

[note from LC] Please send us any screenshots (JPG preferable, TGA is fine though) you get with the new drops/new monsters including your opinions on their frequency. :)

June 13, 2002 02:25 pm ET (#1)
gigi
Loyal Fan

641 posts
05-01-02

FINALLY!!!!!!!
HOPE IT'LL BE UP NOW!!!!!
IT'S BEEN DOWN SO LONG!!!!!!

June 13, 2002 02:26 pm ET (#2)
Asclepius
Loyal Fan

23 posts
05-01-02

woo! :)

June 13, 2002 02:28 pm ET (#3)
speedlab
Loyal Fan

124 posts
11-27-01

first post! 0.o

Are we to assume that their are some glitches in their back-up/restore process or is there no relation between the two ? :)

June 13, 2002 02:31 pm ET (#4)
IcastMagic
Loyal Fan

29 posts
02-27-02

the unforeseen problems are going to come up just about..............now!

June 13, 2002 02:32 pm ET (#5)
TOOL
Loyal Fan

162 posts
10-28-01

zzzz hurry up nc i need my fix O.o

June 13, 2002 02:34 pm ET (#6)
WizzardMan
Loyal Fan

6 posts
06-13-02

Just Wana let everyone know test is up, go go go

June 13, 2002 02:40 pm ET (#7)
Blaatje
Loyal Fan

89 posts
10-26-01

Test is up big update

June 13, 2002 02:42 pm ET (#8)
Shazam
Loyal Fan

22 posts
12-14-01

Damn, I have to wait an hour and 30 minutes for my lunch break :(

June 13, 2002 02:42 pm ET (#9)
killalot
Loyal Fan

14 posts
06-13-02

i am downloading now at file 100

June 13, 2002 02:44 pm ET (#10)
speedlab
Loyal Fan

124 posts
11-27-01

Everyone run to Northeast Werldern and see if you see any snow ;)

June 13, 2002 02:44 pm ET (#11)
radical
Loyal Fan

1 posts
06-13-02

I would just like to say good job gm's!! You must have a hell of a time with these people who complain.

June 13, 2002 02:48 pm ET (#12)
killalot
Loyal Fan

14 posts
06-13-02

anyone actually downloaded it yet??

June 13, 2002 02:50 pm ET (#13)
killalot
Loyal Fan

14 posts
06-13-02

currently at damn file 208 i cant wait to get that error >.<

June 13, 2002 02:53 pm ET (#14)
KaNfYgIrL
Loyal Fan

55 posts
04-30-02

i had the same problem with the error, i just formatted my pc, and then it was ok.

i ahve reinstalled it so many times 0.0 and it gave still the error. but not anymore

June 13, 2002 02:54 pm ET (#15)
KaNfYgIrL
Loyal Fan

55 posts
04-30-02

125 files now :D:D

June 13, 2002 02:54 pm ET (#16)
KaNfYgIrL
Loyal Fan

55 posts
04-30-02

135!

June 13, 2002 02:55 pm ET (#17)
killalot
Loyal Fan

14 posts
06-13-02

damn this is one major update taking soooo long

June 13, 2002 02:56 pm ET (#18)
killalot
Loyal Fan

14 posts
06-13-02

CAN anyone tell me wot actually got updated???

June 13, 2002 02:59 pm ET (#19)
speedlab
Loyal Fan

124 posts
11-27-01

I'm going to ask a dumb question, how is someone suppose to "test" expisode XI with a server full of newbies ?

June 13, 2002 03:01 pm ET (#20)
karrot
Loyal Fan

47 posts
04-24-02

Cant Connect to Server 10061

June 13, 2002 03:03 pm ET (#21)
Admah02
Loyal Fan

73 posts
01-13-02

ROAR PROLLY EPISODE 11 :))

June 13, 2002 03:05 pm ET (#22)
asianwarrior
Loyal Fan

20 posts
02-09-02

file 134 AHHHHHHHHHH can't wait

June 13, 2002 03:09 pm ET (#23)
karrot
Loyal Fan

47 posts
04-24-02

WHats "Cant Connect to Server 10061" ????

June 13, 2002 03:19 pm ET (#24)
h2ombre
Loyal Fan

333 posts
02-28-02

NNOOOOOO reduce mana drain and hit from som?????? That really hurts mages.

June 13, 2002 03:22 pm ET (#25)
speedlab
Loyal Fan

124 posts
11-27-01

new maps are just the new newbie dungeons. =[

June 13, 2002 03:29 pm ET (#26)
Presidouy
Loyal Fan

17 posts
04-11-02

ac change for princes. hmmm. why even put in the dex update if mops are going to hit harder. Hope this one doesnt make it to the live servers. Princes dont need any more nerfs!

June 13, 2002 03:33 pm ET (#27)
Elbryan
Loyal Fan

180 posts
01-21-02

'AC changes to Elves, Mages, and Princes/Princesses are such that these classes will take slightly more damage then before. Less damage will be relieved by their AC. Knights are unaffected.'

WTF? Why the HELL is this being put in the game? Knights already SLAUGHTER other classes! AND they now get +1 hit every 3 levels, and extra damage with EVERY weapon every 10! That means that not only do they negate dex/ac for all OTHER classes and hit extremely hard with a 1 handed tsu, they now hit for MORE damage than before! And mops will now make non-knights lose MORE money because they take more damage!

What more proof do you want that NC play favorites with knights? They give other classes something, then they take it all away by giving knights extra hit (at lvl 48 they have +16 to-hit, while a dex elf will only have +12 AC)and make other classes take extra damage!

June 13, 2002 03:33 pm ET (#28)
LordVermon
Loyal Fan

30 posts
05-14-02

I HAVE TO LVL FAST TO lvl48 :P

June 13, 2002 03:38 pm ET (#29)
Pripps
Loyal Fan

11 posts
06-12-02

YAAAAAAAY!!! GOOD WORK NC!! Keep up the good work !

June 13, 2002 03:40 pm ET (#30)
Zeela
Loyal Fan

16 posts
04-23-02

Staff of Mana to hit and mana drain DECREASED????

"Now you've gone and done the EXACT OPPOSITE!!"

What is the reasoning in this???

June 13, 2002 03:41 pm ET (#31)
Raistleen
Loyal Fan

60 posts
05-16-02

Hmmm i think this ac modification and the som reduction screws a little the mages, but i'd like to hear from a mage that plays in test, as i don't do and don't like to talk loud of thinks i don't know firsthand.

Please test mages, comment season is open! :)

June 13, 2002 03:41 pm ET (#32)
aupairKing
Loyal Fan

320 posts
03-11-02

KURTZ IS BACK!!!!

KURTZ IS BACK!!!!

KURTZ IS BACK!!!!

KURTZ IS BACK!!!!

June 13, 2002 03:42 pm ET (#33)
DarkFlameX
Loyal Fan

22 posts
03-04-02

i can't get mine working i can connect but it wont auto update!!! >.< and when i get in all i see is line**** creatures and walls that are supposed 2 b there but aren't HELP! ME!!!!!!!!!

June 13, 2002 03:42 pm ET (#34)
wingzerohero
Loyal Fan

109 posts
03-06-02

they nerf the som again why? is it just me or do they want us to use the som only now? since i kill ants before i fully tap their mp --;; so now we steal less mp and now we can hit with it, nice...
F*ck my mage off to my knight

June 13, 2002 03:44 pm ET (#35)
Rincewind
Loyal Fan

279 posts
02-12-02

o.O

Major changes here...

June 13, 2002 03:45 pm ET (#36)
dshank
Loyal Fan

34 posts
04-01-02

I say BOOOOOOO! to SOM mana drain reduction! It's already capped at 40mp! Why don't they just remove the SOM altogether and replace it with a Magician's Feather that does -9 to hit and ADD's HP to the mop when hit!
this blows..

June 13, 2002 03:49 pm ET (#37)
Strelok
Loyal Fan

24 posts
06-03-02

Guys none of you used the SOM yet, go lvl up get SOMS then talk. We need actual results not empty talk.

June 13, 2002 03:50 pm ET (#38)
ruben
Loyal Fan

355 posts
10-07-01

escaped black knight o.O i could kill him at lvl 1 and dropped a red and some adena

June 13, 2002 03:58 pm ET (#39)
Iphegenie
Loyal Fan

58 posts
05-02-02

NC!!! I am one of your greatest defenders when other ppl blow negative comments about the game economy... but the SoM thing is really a BAD idea. Already, it is hard as hell to hit MOP if not dai'd at LEAST 2+,... and the MP drain takes forever as it is.... PLEASE dont publish this on SERVERS!!?!?!?!?!

June 13, 2002 04:03 pm ET (#40)
Agamemnonz
Loyal Fan

37 posts
01-17-02

KURTZ IS BACK!!!! o.0!!!

the evles get +2 pet control o.0 thats nice

June 13, 2002 04:05 pm ET (#41)
Fangar
LC Reporter

125 posts
06-05-02

Alright SOM has been changed slightly, but what about the reduced cast cost and the mana regen pots?

June 13, 2002 04:10 pm ET (#42)
Taelis
Loyal Fan

53 posts
01-20-02

Woot mages get hit with the nerf bat (tm)

June 13, 2002 04:14 pm ET (#43)
Asland
Loyal Fan

114 posts
04-23-02

With every update I wonder why I never made a high lvl knight, knights always get the upper hand in each update over every class

June 13, 2002 04:23 pm ET (#44)
K-ZS-M
Loyal Fan

925 posts
05-04-02

+2 pet control for elves...
will that mean they can take out like 3 dogs?

I thought princes/princess' would get more....

I wonder where dragon scales drop...

June 13, 2002 04:24 pm ET (#45)
ImYurHuklBry
Loyal Fan

119 posts
11-16-01

Why are they offsetting the dex/ac bonus for elves and mages? AC already doesnt do what it should in this game, and now they make it even less effective? Great going NC, my elf with -6x ac already takes more of a beating than he should with his ac. So just to recap for all you elves out there:

1) If you're thinking of getting a great bow, dont. Bows have no base damage on our servers. Go make a knight instead.

2)If you're thinking of pumping up your ac, dont. Ac isnt as effective as it's suppsoed to be. Go make a knight instead.

3) dont even get me started on princes.

I fail to see why NC cant leave well enough alone. They added in dex/ac, ppl were happy. they tried to get creative and dropped the exp for lower lvl mops, got booed for it, changed their minds mid-stride and changed it back. Now here they go again trying to get all creative and meddling with their already accepted dex/ac bonus, to some extent (we dont know how much yet), neutralizing it. Nc, here's a free tip from someone who's been around: games are meant to be fun. Make your paying customers happy and they'll keep paying to play. Nerf the effects of their hard earned items (ac/weapons) and players will see no point in continuing because the harder they try to excel, the more it seems you try to counter their efforts and scale down their abilities.

June 13, 2002 04:24 pm ET (#46)
Schwartz
Loyal Fan

134 posts
02-08-02

Um.... so I am on my 3rd lev 40+ mage... other to to 45... LOVED mage... but I'm thinking knight might be the way to go, now . :( very dissapointing, looking at the future of potential updates.

June 13, 2002 04:27 pm ET (#47)
Lostheaven
Loyal Fan

185 posts
10-06-01

Mages are getting up magic updates, you can't have mana regen potions and mana stick at the same time. As well if you make 18 Int mage you get mp cost reduction.
You people complain too much. Haven't tested it out yet. You can also negate anything NCsoft does with magic for the mage.

June 13, 2002 04:33 pm ET (#48)
Schwartz
Loyal Fan

134 posts
02-08-02

True enough... I'm not moving to test, but I hope those of you that do play there will be very vocal about how these changes affect the balance of hunting/making money with a mage. Thanks.

June 13, 2002 04:35 pm ET (#49)
chipersoft
Loyal Fan

11 posts
06-11-02

Reducing the amount of mana returned isnt that big of a deal to me, but reducing the chance to hit with it is! I already have to enchant my SOM just to be able to hit anything with it!!

June 13, 2002 04:41 pm ET (#50)
Muppet
Loyal Fan

39 posts
11-12-01

Mages relax... You got the mana potions that you wanted for ages.. Be happy dont worry.

June 13, 2002 04:44 pm ET (#51)
K-ZS-M
Loyal Fan

925 posts
05-04-02

the whole purpose for my mage is to make money

now making money will be more difficult

reason I would still rather keep 4 bbs than the new summon mops

June 13, 2002 04:47 pm ET (#52)
Neo
Loyal Fan

219 posts
12-05-01

Need to test before complain.
i would like to hear from u guys testing, all the statment about SOM, AC and new mana pot.
if they did it like that may be theres a reason.
at least they didnt put back exp change that would had killed the game.

Neo

June 13, 2002 04:58 pm ET (#53)
amer
LC Admin

864 posts
07-11-01

I'm looking forward to this update. Consider the mage. Let's look at the good points.

1. Mages get an extra dog for those low level mages out there. As for reducing the amount of monsters summoned - I always considered firing one ebolt at a basilisk and letting your 6 bugbears beat it up while you stand back and watch to be "cheating." It's lame. For mages that don't let their summon do all the work, how can you possible heal yourself with all those monsters over you? Two/three is a good number.

2. Finally some milestones above level 40 for mages. King Bugbear, Scorpion and Ettin. Much stronger than Bugbear. Gives ya something to shoot for.

3. Greater Haste spell. (This is a mage only spell!)

4. Mana regen potion based on WIS! Finally high MP spells like Tornado might actually have an application.

5. Mages get +15% MR.

6. INT has a serious role now. I rolled an INT mage at the advice of NC when I was a newbie thinking it meant something. It didn't. Hopefully now it will.

Only bad things:
All classes but knight sustain more damage. But all classes have higher AC due to DEX. This should balance out in the favor of players. If monsters hurt more and miss more, that's good.

SOM reduced hit. SOM had reduced hit. Some people may not have seen that Melantus mentioned this already went in live servers long ago on the lineage.com Forums. I think NC means that now the weapon actually says the reduced hit value. Reduced mana draw, I don't know about that, but I've pretty much sucked a monster dry after a few hits. Now I have to hit it one extra time to get it all out? Is that really a big deal?

June 13, 2002 05:09 pm ET (#54)
Pepper
Loyal Fan

135 posts
02-11-02

Why do all classes except knights get more damage now?? OMG...talk about being logical...that dex/ac thing isn't as great as what everyone has expected, now they put this in...hah..

June 13, 2002 05:12 pm ET (#55)
Schwartz
Loyal Fan

134 posts
02-08-02

**************************************
Guys(and girls).... have you not noticed a difference in
the experience gained since the last update? I just leveled
a mage from 40-45 in a week getting 15-30% per sosc in DVC1.

I restarted teh char to lower the STR by 2 and increase CON
to 18. Now I am lucky to get 19% per SOSC in the SAME place
with BETTER AC and the same weapons, at lev 35. 2 STR shouldnt be
making that big of a difference. I dont think they ever undid
the EXP changes that they supposedly "fixed."

I CANT be the only one noticing the difference in experience.
**************************************************

June 13, 2002 05:12 pm ET (#56)
Iphegenie
Loyal Fan

58 posts
05-02-02

amer: the SoM makes a huge difference. 0+ SoM is -3 to hit already. What will they reduce it to, -4 to hit??? That's the problem, especially if newbie mages are already at a severe disadvantage as it is.

Also, the dog bonus has been in effect for awhile... does not effect #of dogs you can take out of the kennel, just additional dogs that you can tame in addition to the dogs you already have out. I.e. Char 8, one dog,... tame one, you'll have 2. That simple.

Re: MP usuage, true, this might be corrected with MP pots,... but what's the point of that? And to increase damage to an already WEAK as hell class,..... RETURN OF THE BLITZ MAGE.... and hello PK-BAIT, please PK me now....because my mage will get slaughtered by your first 8+tsu blast... NO WONDER most PK's are knights... go figure. At least now all those SoM they steal from the lvl 16-20 newbie mages will be worth 5k.

June 13, 2002 05:18 pm ET (#57)
DrunkenKnight
Loyal Fan

81 posts
04-25-02

dis is great i hopefully dis update wil go in2 the live servers 1 day

June 13, 2002 05:28 pm ET (#58)
LordVermon
Loyal Fan

30 posts
05-14-02

i want KBB :D

June 13, 2002 05:28 pm ET (#59)
Elbryan
Loyal Fan

180 posts
01-21-02

'All classes but knight sustain more damage. But all classes have higher AC due to DEX. This should balance out in the favor of players. If monsters hurt more and miss more, that's good.'

Disagree with your analysis Amer. PvM - bosses are being beefed up which implies that they hit high AC more than before, high MR, most are thick-skinned (so less damage from arrows), uber-regen (so the already low arrow damage is eaten up). In addition to this, non-knights take extra damage. This implies that non-knights cannot hunt bosses - because they have to melee really hard mops and take extra damage. The same analysis can be extended to regular monsters to a degree - remember that lots of people are arguing that dex/ac doesn't help very much with damage taken.

PvP = knights get + 1 hit every 3 levels and +1 damage every 10 levels. This in itself COMPLETELY negates dex/ac, since the best anyone can do is +12 AC at level 48, while a knight at that level gets +16 to hit (INSANE INSANE INSANE!!).
Now in ADDITION to that, non-knights take extra damage. YOU do the Math Amer.



June 13, 2002 05:36 pm ET (#60)
QuickShadow_
Loyal Fan

173 posts
02-05-02

What is the matter with NC, they keep fucking and spoiling mages, who already have such a hard time leveling!!

Everyone says NC is giving Knights unfair advantages... well, it is, and it is reaaally fucking mages!!

This is bad. If this changes (summon, extra damage, etc) come to live servers, the game will be VERY unbalanced and we will have so many knights it will get boring....

June 13, 2002 05:46 pm ET (#61)
amer
LC Admin

864 posts
07-11-01

For PvP: Mages do a paralyze/freeze and then the knight teleports away. That's my summary of Knight vs. Mage PvP. Nothing has really changed there. Even without the +16 hit, DEX/AC, superior weapons, superior armor, superior ER, Knight could still pummel Mage (or any class) into the ground if they just sat there and whacked at each other. Nothing much has changed there except the amount of time the mage has to figure out what spells to cast to disable the knight.

As for PvM - I view the advantages added to mage class outweighing the disadvantages added. And I view the net total advantages in this update of being a mage as greater than the advantages in this update of being a knight. Yes, I agree that mage got some nerfs. Yes, I agree that knight only got enhancements. But mage got some *serious* upgrades. My only concern is "how much more damage". 1d2? 1d4? 2d12?

June 13, 2002 05:50 pm ET (#62)
duncan3
Loyal Fan

56 posts
01-09-02

For those who havent been on test yet, all the monsters in the newbie zones are WAY harder then before, preaty much anything can take out my 63HP in 3 hits... It's NUTS! While this is great right now with tons of people on test to party with, it's gonna scare of newbies on the real servers bigtime, becuase there wont be anyone around...

June 13, 2002 05:57 pm ET (#63)
DemonGeist
Loyal Fan

69 posts
03-22-02

...they didn't mess with hit for som, it says that now you get less mp every time you hit the mop, and the total mp sucked is less than 40mp...still sucks!!!! >.<

June 13, 2002 05:59 pm ET (#64)
DemonGeist
Loyal Fan

69 posts
03-22-02

Duncan: i think it's been this way for a while

June 13, 2002 06:20 pm ET (#65)
Elbryan
Loyal Fan

180 posts
01-21-02

Oh? Again how often does it work? para/freeze? Now mages will be pummelled faster because of the uber to-hits and dmg bonuses. As if doing 30 damage a hit with 1-handed tsurugis wasn't enough, it's insult over injury when other classes have to take ADDITIONAL damage from knights. I don't care if it's 1 damage or 20 - the fact that other classes HAVE to take extra damage is beyond me. Spells fail too often.

PvM - HOW does this improve PvM? What you say in your reply post is very vague - You're not clarifying your stance to me Amer. If I take more damage from a monster, how does this help in hunting? MP regenerating faster will not kill monsters faster, since they have done NOTHING to decrease how often spells fail.

Also, my post was general - you're focussing on mages only. But I'll yield that to you since I replied to a mage-specific post of yours.

You would also have noted that even though Int/MP savings are in, what happened to Int increasing chance of spell success? Where are 10/9 Mithril arrows? NCSeoul is LOUSY in balancing a game, but where are these small benefits for the other classes? Why is NCInteractive not putting AT LEAST these in?

June 13, 2002 06:25 pm ET (#66)
Melantus
NC Staff

6 posts
12-04-01

I was asked about how players will be able to test high level changes we put in on Test Server, if we do character wipes. I've discussed it with our producer and we have an idea for that.
Right now we want the players to test the new player changes we just added. We will discuss more about our plans to test high level changes soon.

June 13, 2002 06:25 pm ET (#67)
K-ZS-M
Loyal Fan

925 posts
05-04-02

heck....I let my bbs do the work...
cuz like I said before....the bbs r there for money....

the money I get, gets me more AC and weapons for my knight and elf...

not like I use for pking...and thank goodness they fixed the dog bug long ago...

I think ppl should turn chaotic for killing other ppl's bbs...
I see knights killing them for the person's drops for no reason...aside from the usual reason....mop stealing..

June 13, 2002 06:31 pm ET (#68)
K-ZS-M
Loyal Fan

925 posts
05-04-02

I guess since this is for test server only....

they're gonna do some really good/bad things...

the real complaining will come when it hits the live servers....

June 13, 2002 06:46 pm ET (#69)
Iphegenie
Loyal Fan

58 posts
05-02-02

K-ZS-M

I agree...i think this is a problem... MOP-stealing is definately a sore point with me.... they should not just go PINK for awhile, they should lose some serious Alignment.

June 13, 2002 06:48 pm ET (#70)
Sunrise
Loyal Fan

30 posts
06-05-02

I dont think anyone mention this yet.. but if a mage drinks a mana pot and they're overweight.. do they still regen mp? if they dont.. then that wont affect mages at ALL if they're hunting lower lvl dvc.. do u EVER see ANYONE hunting down there less than 50% weight???? unless the mage is taking a break and drops all her pots...

but seriously.. i dont really care anymore.. nc just puts in the changes and then all the old customers from the beginning are getting screwed over cause they werent aware of these stupid changes that would come T.T... i had to roll my elf.. and i spent a long time getting her stats.. then all the changes come in.. and a dex elf using a sword can kill a con elf in a duel... how does that make sense whatsoever?? o well... guess its time to lvl my knight...

June 13, 2002 07:04 pm ET (#71)
lite
Loyal Fan

9 posts
05-30-02

This is crazy!!!
Cant believe they are doing this!!!

EXTRA DAMAGE TO ALL CLASSES BUT KNIGHTS!!!

Why didnt they just give knights the dex/ac update and not the other classes!!!
That is what they wanted to do right???

It sure seems like it.

This is ridiculus remove the extra damage for other classes, make tsu 2 handed,and increase weight on brave and you can let them keep the +16 to hit at lvl 48.

And one more thing shouldnt elfs get that +1 to hit every 3 lvls we are the ones that have to hit our targets at long range. Maybe im wrong but though that archers should be able to hit their targets.

June 13, 2002 07:06 pm ET (#72)
ZPsyMageZ
Loyal Fan

110 posts
12-01-01

char 9 elfs, can use 2 dogs now????? o.o?

June 13, 2002 07:07 pm ET (#73)
computerguy
Loyal Fan

113 posts
01-09-02

ok i bet everyone will level together on this lol

June 13, 2002 07:11 pm ET (#74)
Kuroko
Loyal Fan

109 posts
03-31-02

This game has changed so much since beta.. which is when I played, none of this "bonus" nonsense.

I feel like every thing I work for in this game is then reduced to nothing.. every thing that I want in the game NC can take away, I am loosing my sense of security in lineage.. I am a mage, I made a mage in beta and the first thing I did this time is make a mage.. I made an int/wis mage with lower con then most.

What I am trying to say is.. mages use magic right? so why the hell would a hit bonus at all help me?

Dex ac bonus effected me the least... this int thing is going to help me how?
when was the last time YOU tried killing a lava golem using just your magic?

PFFT not going to happen.. because you don't do enough damage to the damn thing.

Think of me as stuborn.. think of me as greedy. I don't care, but after selling alow of my AC for summon.. and having to work my way back up again. then having found out I can no longer summon as many as I thought... well that just makes me mad.

I now have a choice.. two level 21 mops.. with a chance of only getting one on a summon attempt.. or spending 140 adena to withdraw two level 40 dogs.. which I can collect off as well..

dammit.. mark my words, I will quit the seccond this update comes in.

I hate to argue with you amer, but I will for the sake of this arguement.

205 hp is what I have.. I have seen knights do 40 damage to me PER hit.. -39 ac.

I dont think I am going to be able to open my magic list.. double click the spell I want, press ctrl then click on the person who is hitting me all in the six hits it will take to kill me...

Starwars gallaxies here I come!

June 13, 2002 07:20 pm ET (#75)
amer
LC Admin

864 posts
07-11-01

I would say about 75% of the time para, half the time, freeze. So, 1/3 times that combo works. However, spells like disease, potion decay and even better are coming. Don't you think knights need a little something to keep up? Mages will never be (and have not been) obviously superior to knights in battle. They're the underdog. The potential to win exists, not the clear victory path. The game is not just going to flip to mages dominating. That's why every improvement in mages is matched with an improvement to knights. Knights can only do one thing, pump pots and hit you with a sword. All the changes made to the mage class require some analysis.

PvM - My stance is vague because I want to hear what the feedback is from people on test about how the new changes impact them. I could argue theory right and left, but what matters is what's being felt. But for what I said: More damage, less hits. Does it work out in the players favor? I predict no change. You predict no. That's why we have to see. :)

As for other INT effects. I am all for it. I think CON/STR mages are an exploitation of NC's intention with those stats. But those changes aren't here. I don't expect that they make all the changes in my imagination right now. When I signed up, I knew I was signing up for an online game implying that there would be updates during my stay here. The game will never be "done".

It's like driving. When you go from point A to point B, it's not like you can line up the steering wheel in the direction of travel and just let go, sit back, have a nice cold beer and enjoy the view. You have to constantly make adjustments, stay alert and awake and be prepared for unexpected disaster that the road brings you. Lineage is the car. NC is the driver. NC constantly has to fiddle with it -- there is no resting until the car runs out of gas. We need to get out of the habit of expecting all our woes to be fixed with every update.

June 13, 2002 08:12 pm ET (#76)
Legolas4
Loyal Fan

127 posts
05-31-02

I have to disagree about Str/Con mages belonging in Aden. In every world there needs to be balance among the different stat types of the classes classes. The people are allowed to make which ever type of mage or other class they want without penality, be it str/con, int/wis, con/int, con/wis. The fact that str/con mages (warrior mages, go read some fantasy novels they are there) have appeared in mass is not a bad thing. These "warrior Mages" have as much right to be around as any other stat type of mage. There were a lot of con/wis and con/int mages before there were con/str mages. Lowering the mp penality based on int isn't a bad thing, but a mage's wis should not effect the rate at which a mana pot regens mp, it should be a set amount (like 6-8 mp per 3 secs).

If you have something against str/con mages, that is your problem and your opinion, but mages should be the uber class once they get to a high lvl (40+). The knights are NC's "Golden Children" as Elbryan put it before, and that it totally true and should be changed. The +1 to hit every 3 lvls is a bad idea, maybe +1 to hit every 6-8 lvls, but 3 is a little low. The +1 to his should be effecting for all classes though and the lvl for the +1 to hit should varry based on class same with damage. I noticed with these updates that mages/prince(ss) are excluded which is wrong, if it is for one class it should be for all classes not just 2 or 3.

Speaking from the perspective of an elf, the +1 to bow damage/hit every 5/10 lvls only is very unfair to those sword elves, it should be elves in general. NC has nerfed the elves enough, this will make it worse. Don't give me the arguement that elves are getting the new spells, but that ain't enough.

Amer, I have a great deal of respect for you, but go play these differnt class stat types before you say they don't belong (i.e. str/con mages, str elves, con elves). I know you didn't say anything about str or con elves, but they have as much right to be in Lineage as much as str/con mages.

June 13, 2002 08:12 pm ET (#77)
Elbryan
Loyal Fan

180 posts
01-21-02

"I would say about 75% of the time para, half the time, freeze. So, 1/3 times that combo works."
- You're very honest about how often it fails. I like that. I was hoping that they'd fail less. The new spells will make mages awesome with PvP, but the PvM aspect doesn't seem any good.

"The game is not just going to flip to mages dominating. That's why every improvement in mages is matched with an improvement to knights."
What irks me about this is that every change made to mages is offset by an even greater improvement to knights - these improvements not only negate the improvement to the mages (and every other class as well), but even negates PAST improvements to the other (non-knight) classes. This game is increasingly needing updates with ONLY non-knight improvements to balance it out. It is getting really painful for high level non-knights on the live servers to see that months and months of hard work are going to nothing.

PvM paragraph - agreed. Let's wait and see.

Int paragraph - I heartily agree that str mages aren't what NC intended. But I don't blame people for making them - they had the option, and some of them took it.

If NC is the driver, then we are the ones being driven. Since we are paying for the ride, let's hope NC likes backseat drivers^^.

June 13, 2002 08:44 pm ET (#78)
GovernMent
Loyal Fan

137 posts
04-30-02

so much LAG on test not even funny

June 13, 2002 08:56 pm ET (#79)
ProHunterX
Loyal Fan

15 posts
02-12-02

T.T how do you get onto the test server??????????????????
Pls someone tell me!!!!!!!!!!!!!!!!!!!

June 13, 2002 08:57 pm ET (#80)
Etikilam
Loyal Fan

381 posts
02-12-02

Could of sworn we (mages, wizards, ect) asked for mana potions, not mana regeneration potions. I dont see knights chugging health regeneration potions. Its the same concept. You said mage vs knight pvp is mage para and knight tele away. Thats not pvp. Thats a joke >_<
and if the korean updates are any clue... kurtz is probly beefed up :(

June 13, 2002 09:18 pm ET (#81)
GovernMent
Loyal Fan

137 posts
04-30-02

grrr NO MORE POEPLe ON TEST DAMN IT

June 13, 2002 09:20 pm ET (#82)
Scaleb
Loyal Fan

224 posts
10-24-01

Server's going down. Wonder why :/

June 13, 2002 09:36 pm ET (#83)
ZPsyMageZ
Loyal Fan

110 posts
12-01-01

plz someone awser.. elfs will be able to use 2 dogs?

June 13, 2002 09:39 pm ET (#84)
Doomscythe
Loyal Fan

1155 posts
03-21-02

Ummm..... Amer you said they were adding Scorpion but on the post it says Skel Guard!...

June 13, 2002 09:39 pm ET (#85)
Doomscythe
Loyal Fan

1155 posts
03-21-02

Ummm..... Amer you said they were adding Scorpion but on the post it says Skel Guard!...

June 13, 2002 09:50 pm ET (#86)
satan
Loyal Fan

32 posts
01-29-02

Damn! with rkc i got cha 10 >.<
waste of 3 base Cha... >.<!
2 skel guard are cool though ^_^

June 13, 2002 10:06 pm ET (#87)
Elbryan
Loyal Fan

180 posts
01-21-02

Elves will get 3 dogs if they want, not 2.

June 13, 2002 10:15 pm ET (#88)
ZPsyMageZ
Loyal Fan

110 posts
12-01-01

u sure about it????

June 13, 2002 10:17 pm ET (#89)
Elbryan
Loyal Fan

180 posts
01-21-02

Elves have a +2 to tame/summon, and a charisma of 9. You do the Math.

June 13, 2002 10:30 pm ET (#90)
Dogzilla
Loyal Fan

26 posts
04-07-02

I think that the most important thing is for everyone to remember that this is the *test* server we're talking about. NC uses it to test things in the "real world", or as close to it as they can come. So clearly some things will be tried out there and they may or may not make it into the live servers.

That being said, I think it would be really useful and do a lot for the Lineage community if NCSoft took the time to explain some of the reasoning behind their recent changes, and the modifications/additions to the various classes. I haven't had time to really see the impact of the modifications on test - I don't beleive *anyone* has - but it certainly seems as though some illogical and counter-intuitive changes have been made. Maybe NCSoft has done internal testing and found that these changes were necessary. If so, I see no reason or problems with sharing that information.

One other thing - I think the comment about NCSoft being the driver is inaccurate and puts things in a distorted perspective. NCSoft are definitely not the drivers - the developers of any MMORPG simply don't have that level of control once people outside the company start playing the game. The reality is that the Lineage the game is more like a collaboration between them as developers and the players of the game - and neither one is really worth anything without the other. I think a higher level of mutual respect is called for: players need to stop whining at every turn and give NCSoft the benefit of the doubt, and NCSoft needs to start treating their players/collaborators with more respect and improve the communication significantly - because as someone else pointed out, there are perfectly good alternatives to Lineage.

I'm hopeful that there is a valid reason behind these recent changes and that NCSoft reps will communicate what these reasons are. We may not agree with them, but I'm sure the reasons are there.

June 13, 2002 10:36 pm ET (#91)
IronMage
Loyal Fan

55 posts
04-24-02

OMG KURTZ IS FINALLY BACK

OMG KURTZ IS FINALLY BACK

OMG KURTZ IS FINALLY BACK

OMG KURTZ IS FINALLY BACK

June 13, 2002 10:37 pm ET (#92)
IronMage
Loyal Fan

55 posts
04-24-02

That means they get 3.5 monsterzzzzzzzzzzzzz :)

June 13, 2002 10:41 pm ET (#93)
Elbryan
Loyal Fan

180 posts
01-21-02

Dogzilla - 100% of the changes that have gone into the test server have been implemented in the game in the recent past.

Do not trust NC to do the right thing. For about a year, I did, and I got REALLY burnt. All these 'illogical and counter-intuitive' changes as you aptly put it have been ported over from NCSeoul. The game designers there have been doing a lousy job with game balance. 90%+ of the players there are knights,and the game is catering solely to them. The game mechanics here are different, but they don't seem to realize it.

NC-Austin is NOT thinking independently here, and most of their game-design is based on playing low level characters. They seem indifferent to player concerns, and do not accept valid player feedback.

June 13, 2002 10:48 pm ET (#94)
Protocol
Loyal Fan

271 posts
03-26-02

my head hurtz -.- damn you amer! u pointed out wat i was gunna say /.\ he's right tho.... the mages are EVENTUALLY gunna get those spells that will wat i consider cheap -.- but oh well.... if thats the way the game is gunna head then i'll jus go with the flow.... so look on the bright side for mages.... new spells are gunna come and u can cheap out the knightz as much as u like ^^

June 13, 2002 11:02 pm ET (#95)
Dogzilla
Loyal Fan

26 posts
04-07-02

edit - removed double post

June 13, 2002 11:17 pm ET (#96)
K-ZS-M
Loyal Fan

925 posts
05-04-02

I think mana pots that give mages mp would be cheap...
the mage's ultimate weapon is their magic...
when we get new spells....that will make everyone happy...
and until NC decides to place these changes in the server, then complain...

I see more and more ppl complain.....it is non-stop...
just play the game dammit.....

June 13, 2002 11:48 pm ET (#97)
lite
Loyal Fan

9 posts
05-30-02

Dont think im gonna sign up for another month if other classes other then knights get extra damage done to them and elf stay with only +1 to hit every 5 lvls while knights get +1 to hit every 3 lvls.

With would be Embarrassing to watch a lvl 40 knight beat me down.

Dont think i could take the shame.

--->Because if you guys dont get it thats what that means a lvl 40 knight would be able to beat a lvl 48 elf con or dex and that sucks.

So i cant belive nc calls that balance.

To me thats just CRAZY TALK.

O ya and you mages forget about sieging ---its a knights only event now---

June 14, 2002 12:29 am ET (#98)
Elbryan
Loyal Fan

180 posts
01-21-02

*snorts*
When Amer mentioned in his article WAAY back that the way damage was being inflicted had been changed depending on classes I actually thought that knights will be taking MORE damage to offset all the extreme bonuses they were getting.

Boy was I wrong.

June 14, 2002 12:33 am ET (#99)
FlyZ
Loyal Fan

791 posts
11-11-01

THE FLAMER IS BACK!!
I love this princess gets nerfed when they are so much crappier compared to all other classes. DO NOT flame me back with some pathetic bullshit about they get a pledge and their members will help. Since when did you see them go on pledge hunts and the prince racking up some serious exp. That wouldnt happen. More damage to princess... so now they dont want ppl lvling their princess too. In addition, dont flame me bout princess arent suppose to be lvled cuz its a game and its peoples preference to playing what classes.

My keyboards messed btw.

Flame on.

June 14, 2002 12:40 am ET (#100)
playlife0000
Loyal Fan

3 posts
02-01-02

wahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh

June 14, 2002 01:05 am ET (#101)
gdi
Loyal Fan

5 posts
06-09-02

Hmm hope this gets to the dep server soon =)

June 14, 2002 01:37 am ET (#102)
Doomscythe
Loyal Fan

1155 posts
03-21-02

FlyZ man you have serious problems.... O.o Why do you have some much hatred towards prince/ss classes? Strange ways these people thinkie...

June 14, 2002 01:42 am ET (#103)
Elbryan
Loyal Fan

180 posts
01-21-02

'tis not hate but love, and the grief and frustration born from that love!

June 14, 2002 01:50 am ET (#104)
FlyZ
Loyal Fan

791 posts
11-11-01

I hate prince/ss class? Maybe i gotta write my sentence again. OR you could just do a search on most of my posts and I back up on prince and flames everyone else who says shit bout prince. Go ahead look for em

June 14, 2002 02:12 am ET (#105)
mp3
Loyal Fan

193 posts
02-12-02

hahahahaha
i think there was 500 people on test today hahahahaha

June 14, 2002 02:12 am ET (#106)
Pepper
Loyal Fan

135 posts
02-11-02

FlyZ was again being sarcastic Doomscythe =) Gotta read between the lines.
I really don't see why ALL other classes except knights should sustain more damage. Ok..lets analyze: NCI is encouraging people to play the 'real' kind of mage..so, yah..int/wis mages can e-bolt mops from a distance. And the elves, (NCI: Play bow elves) So..they hit mops from a distance too. But what should a prince use? Make an int/wis prince and use e-bolts? Or, be a bow-prince. Heck...Knights aren't the ONLY class that has to melee monsters, if that's NCI's philosophy that they shouldn't be affected. And monsters don't just sit there when they get hit..even from a distance. And if this is put in because of the dex/ac update..why not just take the dex/ac out?
And for all those who said 'people whine too much' Well, I dun call it whining if it does make sense. If they post something, they should be ready to be criticized.

June 14, 2002 02:20 am ET (#107)
gigi
Loyal Fan

641 posts
05-01-02

o screw this update...
mage is practically useless....
prince/ss and elves r nerf-ed as always

...better play ALL 3 SLOTS as knights \./...

(*nc staff: hmmm....yea...we want u all play knights instead like those in korean servers..all 38 of them)

June 14, 2002 02:55 am ET (#108)
Memori
Loyal Fan

1 posts
05-29-02

I would like to know how much of this new update is from Korea, and which ones are creative new ideas from NCI (US), because I am noticing a trend here where NCI (US) always feels the need to get noticed and meddle with what is already tested and working. As far as the new "proposed" update, here's my 2 cents worth.

- Max summon/pets: lol, guess if it works don't fix it don't apply. How do you say it? Mages are "nerfed"? Even at 18 charisma, you will be running around with only 4 summons?
- Mana pot: hope this is not mage only like wis pot, since the ones that really need it are people who can't use som.
- New player area and new player dungeon: lol, guess as they are lossing more vetern players each day, they feel the need to attract new players. But since new players will not notice the changes since they do not know what it was like before the change, what difference does it make?
- New class system: *bangs head against wall* Why didn't I make a knight! Why didn't I make a knight? Why must all elves use bow, I feel for you str/con elves who are force to use bow and too late to change stats. For elf, this should be for any weapon, not just bow.
- AC changes: before the AC/Dex update, knights had best AC. The AC/Dex update helped everyone but most to dex elves. "OMG, this won't do, dex elf has almost as good AC as knights. We must nerf everyone but Knights, oh precious, oh our precious knights"

June 14, 2002 02:58 am ET (#109)
Kuroko
Loyal Fan

109 posts
03-31-02

"It's like driving. When you go from point A to point B, it's not like you can line up the steering wheel in the direction of travel and just let go, sit back, have a nice cold beer and enjoy the view. You have to constantly make adjustments, stay alert and awake and be prepared for unexpected disaster that the road brings you. Lineage is the car. NC is the driver."

Amer, your anology of lineage and cars is a good one..

Destination a is where I currently am.. destination B is where I want to go.

I am the driver... I have been driving for five months to get to level 40.

And now I find out that had I run my car on unleaded fuel instead of deisil I could have gotten there faster.

NC keep on destroying my destination B's and rebuilding them further away. Each time I get to a destination I find that what I wanted to get from there is no longer being sold..

Hell.. I am not going to keep driving when in the end there is a chance that all that effort.. AND MONEY was for nothing.. I want to achieve, not achieve then loose what I faught for.. thats not what I pay for.

NC, our servers aren't filled with 500,000 people.. we dont have 30+ servers to split that up into either..

I mean, our updates shouldn't be based on korea's.

:( NC employee's can just ... "spawn" summon books...

I dont think they know about working for some thing in lineage.
in the end.. here's the facts.. there's us and there's them, like is was said above, we can't play without the other.

June 14, 2002 04:12 am ET (#110)
elsontight
Loyal Fan

13 posts
06-14-02

wow kool shiet

June 14, 2002 04:29 am ET (#111)
PeNTeL
Loyal Fan

299 posts
12-11-01

o.O cool update only comes when im gone

June 14, 2002 04:29 am ET (#112)
Orion
Loyal Fan

23 posts
05-09-02

I heard there is new spell for mage. Whoever cast upon can not use pots. I think in mage(with kbb) vs. knight, mage would win if he was quick enough.

June 14, 2002 04:50 am ET (#113)
LordVermon
Loyal Fan

30 posts
05-14-02

just a question but how can dragon scales spawn??? doesnt a dragon lose his scales on the lair/floor he is on , because i dont think ill find antharus scales in ant cave

June 14, 2002 04:57 am ET (#114)
GovernMent
Loyal Fan

137 posts
04-30-02

well if u read the boarsd at www.lineage.com mel said that they prolyl wont spawn anywhere but the dragons liar

June 14, 2002 05:05 am ET (#115)
TCUBED
Loyal Fan

109 posts
03-18-02

hehe tried gettin the name on test "PK" but to no avail lol, o well my friends got it on DEP.. ^^

June 14, 2002 05:05 am ET (#116)
Lostheaven
Loyal Fan

185 posts
10-06-01

Every change that NCsoft-US does can be counter with in game rules. The experience thing can't be, but everything can be.
Elves in the Lineage world are masters of the bow , sword elves (con elves) do not get any melee bonus. You need 15 Str / 16 str to begin to get melee bonuses , as any character. Elves can go many ways , Str , Con , Dex, Wis , Int, Char , they have some melee abilities but don't excel at it, nor should they.
Elves can counter balance this .. Hey listen I am talking here.. Elves can counter balance thier lack of abilities with magic. Which knights can't. Mages, suffer stun lock any which way you decide to twist them.
I been meaning to make another elf , a Wis elf.... With the update an elf with bow will have +4 Damage bow , the fastest weapon.. er second fastest weapon in the game. That is Dex Bonus+Arrow Damage+Bow Bonus+ Level Bonus, that will add up to more damage than the knight ... if you darn elves would learn to hit a moving target. You don't believe me?
Stop whining about the Str bonus rarely do elves have enough base strength to effect the die roll for damage. You have what 10 or so str.. er 12 or 11.
Knights on the other had have fixed stats so they begin with melee bonus and only +1 to con to begin to enjoy a HP bonus. The sword speed is a bit below average , without greens and braves. And fully enchanted knight is a nightmare and should be , I mean come on they have 8 Int , they are thinking "Kill, kill....kill".
Knights are super slow with most weapons , and sosc morphs other than a Death Knight are slower than a knight's swing (to me they are).

Mages , have never been to open up yet. They are idling between support and healers in seiges. I have killed knights on test with my mage without BBs and without Curse Par. (I rarely use Curse Par unless I dislike you). Its a matter of knowing your spells and which ones are meant for PvP.
When mages open up , with the ability of high lvl attack spells and support spells... Look Swordking said it best "Mages are the most powerful class in Lineage" Its just taking NCsoft a while to catch the knights and elves up with us.

Princes, I just begun to play a prince , I love it.
1) Fast as an Elf with my weapon
2) Stun lock like Knight (its been semi fixed)
3) Fun to hunt or Pk hunt with pledge mates.
And anyone who says "Your pledge is not your weapon" never had a pledge like Dragons of Might behind them. Angelofwrath took me through Dv at lvl 28ish and I came out lvl 30.
I wish I was more flexible like the elf , or had better HP but its still alot of fun to play. (its also alot of fun titling people)

Each has thier place in Lineage....

June 14, 2002 05:15 am ET (#117)
KOE
Loyal Fan

43 posts
10-03-01

Wow those mp regen pots work good, i play on test. 18 wis mage regens 3mp at a time, with mp pot its 10-11 ^_^

June 14, 2002 05:40 am ET (#118)
2x2
Loyal Fan

104 posts
04-19-02

ALL GO MAKE A KNIGHT!!!!!!!!!
why name it lineage? cuz it was some comic book?
let me guess, there were only knights in

lineage was fun, not anymore. every siege u go to (if u can, if the most sieges aren't in the middle of the damm night for you) you see that the pledge with the most knights wins

why not name the game KNIGHTage?

June 14, 2002 05:54 am ET (#119)
2x2
Loyal Fan

104 posts
04-19-02

oh yeah something else..............

the new summon thing? IT SUX!

i am level 45.........
hello skeleton guard, oh ho whats that some lamer with turn undead? a well there go my hard earned drops where i spended 1 hour of playing on, a well i go hunt again, ohoh whats that a gsa? oh no he kicked my skeletons bud so hard he's down to 10hp but hey i can't heal him so there go my drops again....a well LETS GO HUNT ANOTHER HOUR!!!!

I QUIT IF THIS DAMM UPDATE COMES TO THE LIVE SERVERS!!

June 14, 2002 05:56 am ET (#120)
2x2
Loyal Fan

104 posts
04-19-02

and amer about the para?

how could i posibly para a knight?

oooohhhh a knight oh wait i para him, oh damm he has 40 % mr, a well there go my gems, what do i care i am a mage i make money easy, oh no wait some lamers go turn undead my mops, or some monster kills it cuz i can't heal it, a well there go my gems, ohhhhh hello empty hp bar!!!

June 14, 2002 07:03 am ET (#121)
lordfire
Loyal Fan

13 posts
10-07-01

in reply to #122

I have 56% MR and yesterday a mage para'd me first try yesterday

June 14, 2002 07:20 am ET (#122)
Gunther
Loyal Fan

46 posts
06-07-02

LOL... he got lucky. Tell ya what, let him try twenty more times and see how many times he fails. When I over zelled my first item it went +5, ooh on my first try... does that mean I can always get +5 on my first try?

June 14, 2002 07:45 am ET (#123)
Mackdown
Loyal Fan

175 posts
06-06-02

Hey test server is messed........

i noticed alot of people have been dying.....more than usual. Why? because you cant use pots fast enough!!!!! Hasnt anyone else noticed it? You cant double pump, and when u are holding down a hotkey for pots, its extremely slow that 3gsa will kill u while u pump oranges.......hmmmmm i dont know how to explain it better.....but its sorta like before if u hold the button down, the pots would pump about 2 per second? but now its like 1 per second...yeah i know numbers are not exact, but its just an example of how different it feels.

Its funny though, getting good drops in ant caves cause so many die lol

June 14, 2002 07:50 am ET (#124)
Kuroko
Loyal Fan

109 posts
03-31-02

I didn't pick alot of con.. It was a bad mistake I know..

but if a knight gets close enough to me for me to be able to para him.. it also means he is close enough to me to HIT ME.

and at 40+ dmg on 205 hp per it... I certainly dont want him there.. you think I am going to stand there for five tries before I die in paralizing him?

no I am not.. you know another thing.. between being stun locked and casting spells.. I cant survive shit.. I am defensless when I am casting spells..

two bugbears... that sucks.

June 14, 2002 08:24 am ET (#125)
L
Loyal Fan

481 posts
01-16-02

yep yep, pots pumping is horrible -_-
i died a few times under group of gsa with orange o.o
but still~ TEST RULEZ

June 14, 2002 09:27 am ET (#126)
SonShadowCat
Loyal Fan

98 posts
02-02-02

i feel it is much easier to hunt with mage now, the mana pots are good. They regen your mp pretty fast

June 14, 2002 11:12 am ET (#127)
Pepper
Loyal Fan

135 posts
02-11-02

Re: #118 LostHeaven-
Sorry I didn't read all ur post but I'm replying to your Prince part.
1)Don't know what weapon u're using but prince can't be as fast as elves if you're using a sword.
2)Don't know what u mean by stun lock like knights.
3)Again, its ANGELWRATH who took you to DV, not the prince eh? I know Angel is the prince and he's a nice person, but hey, if I was allowed to join my own pledge I would help my members too..Or, if I'm rich enough to pay for 2 accounts and join the pledge with my other char. Besides, I don't see what does that have to do with the prince class in general. We have fun pledge hunts too, but it's merely for fun, because exp-wise, you get nothing from partying.
And if that was a post which says NCI should not put any update for prince, but rather nerfing it...I'm open to your flames.

June 14, 2002 11:17 am ET (#128)
Elbryan
Loyal Fan

180 posts
01-21-02

Haha LostHeaven I hope you're being cynical there.If you were it was an excellent piece of sarcasm.

You're right about -

1)Bow is a slow weapon - should be fast if you have 18 dex shouldn't it?

2)".. if you darn elves would learn to hit a moving target.." - absolutely. Elves have a million bugs in the game - stunlock animation preventing them from moving - but they're taking 0 damage, even on haste they overswing/overshoot after the mop is dead, and, with 24 dex a dex elf misses a fire warrior 10 shots out of ten due to the unresolved targetting bug.

3)"Stop whining about the Str bonus rarely do elves have enough base strength to effect the die roll for damage. You have what 10 or so str.. er 12 or 11." - Absolutely. Low Str. Getting to level 48 and getting the str spell and having 16-17 str used to mean something - seperate the men from the boys, as it were. Now it means jack-diddly. Thanks again NC for the wonderful class nerf. Lots of elves have lost 5 or more damage from their max roll. NC-Austin has no clue when they make changes how they affect classes. This has devastated elves.After it being in the game for 5+ years it's no longer a bug but a game feature. If they had taken it out pre-elf forest, don't you think they would have made the yumi a better bow? Misinformation made me think that bows had base damage too - it was only logical that this damage was added to arrow damage. We don't have that either. NC claims that it was taken out in the korean servers. There is absolutely NO news about this anywhere - we are the only ones that are nerfed, here in the US of *beep* A.

Wasn't it you that posted the article about l33t players? Didn't it have something to say about situations like this?

Don't forget that this was a hidden update and only after B-dai made his post on the official boards, a full 24 hrs after the nerf was made, did NC come out of the closet.


Points of disagreement -

4)"Dex Bonus+Arrow Damage+Bow Bonus+ Level Bonus, that will add up to more damage than the knight" -Yeah, riiiiight, suuure.. you forget knight natural str bonus+uber-tsurugi damage+ str spell bonus + their level bonus (better than any other class) will whoop us. We have no hope of running away, they are faster than us. The highest dex/AC bonus we get is +12 AC, and we can't use a shield, not anymore - a high level knight will have +16 hit bonus that not only negates the AC bonus, but also the level difference and hard-work difference in AC. Add the fact that the extremely intelligent people at NC have made non-knights take extra damage from melee - not only do we have to run round and not get hit, but if I get swamped by mops I have to pump MORE pots than a knight (darn, I can't even carry that many pots)- and hell, even pumping pots has been nerfed!! They think that we'll be happy if they give us +2 to tame/summon - any good mop will kill my dogs in a heartbeat, I have to carry heavy meat/eggs to feed them, slows my levelling down.I'll be level 49 in a week, I don't need this *insert expletive here*.

With such a high dex elves should walk the fastest - hell no.

With such high dex elves should have the highest hit bonus - this was nerfed a LONG time ago, but was never fixed (they only fix things that actually HELP us).Add insult over injury by giving knights +1 hit roll every 3 levels.

With such a high dex elves should have a great evasion bonus - hell no - knights get the highest evasion for some strange reason known only to Einhasad, Gran Kain and NC.

In AD&D 24 dex should whoop major ass. I can walk butt-naked into a room full of beholders in BG2 and slap 'em around (and I have too^^). My reaction bonus would be through the roof! Natural AC and hit bonus? well let me just say that I can one-on-one Drizzt Do-Urden and sent him crying to his Mommy. This was after they beefed him up to randomly roll 30 damage. Waitaminute. Knights in lineage routinely roll that kind of damage. But again, Drizzt ol'boy is an elf, and NC nerfs elves.

5)"Knights on the other had have fixed stats so they begin with melee bonus and only +1 to con to begin to enjoy a HP bonus. The sword speed is a bit below average , without greens and braves. And fully enchanted knight is a nightmare and should be , I mean come on they have 8 Int , they are thinking "Kill, kill....kill"." - Elves have 12 int/wis and live practically forever. When they start thinking "kill kill kill" heads should roll right? right? WRONG.

6)"Knights are super slow with most weapons , and sosc morphs other than a Death Knight are slower than a knight's swing (to me they are)." - They can haste+brave and be faster in those morphs. At least they aren't forced into being unmorphed and being treated as mop-bait in the hard hunting spots, or have a brave that is sheer tedium and a waste of time to make.

I've spent a lot of time on this. Later guys!

June 14, 2002 01:00 pm ET (#129)
Etikilam
Loyal Fan

381 posts
02-12-02

Any update that has to do with exp, comes from nc austin. The koreans would literally storm the nc hq if these bullshit exp changes came to thier servers. There would be mass rioting. It wouldnt surpise me if people were killed over it. People like poisoden probly wouldnt get exp from anything but bosses. All other updates (with exception of the 1-2 handed tsu changes) come from Nc Korea. The only good thing that came out of this update for mages is if thier ettins auto haste themselves. Since theres only like... what? 2 Level 52 mages in the entire world, and both are str mages, I doubt we will ever know the answer to that :(

June 14, 2002 01:02 pm ET (#130)
2x2
Loyal Fan

104 posts
04-19-02

Elbryan i agree with all........although i don't undestand all (not so good english :> ) like i said before, name the game KNIGHTage and all have knights, and make the other classes the "monsters" to hunt, great idea eh? hope Nc doesn't read this, i fear the next updaten if they do.....lol

June 14, 2002 01:10 pm ET (#131)
2x2
Loyal Fan

104 posts
04-19-02

Etikilam mages that are around now wil never see level 52...........ever seen someone NOT trying to turn undead a undead-summoned monster? *F word ending on ing* (sorry i just had to do that plz don't ban me) skeleton guards at level 44? thats like turn undead, bye bye monster. and if ur monster gets damaged u can't even heal them, oh wait did i say them? it's it cuz most will only ave 2 monster summon, thats realy great u know (NOT). skeleton guard? ok but make them heal-able without damage-ing them (healing by owner only) and turn-undead imumme, oh yeah i forgot i am going to make a knight PROBALY THE ONLY CLASS LEFT IN A FEW UPDATES.

June 14, 2002 01:26 pm ET (#132)
Warizon
Loyal Fan

22 posts
05-09-02

2x2 (post #132) I think you're starting to hint at the crux of it all when you say you fear the next update:

We should all stop whining and complaining because obviously this Test Server update is obviously step one of NC's retaliation for all of our whining and complaining about the latest updates on the live servers (let's all do the NC shuffle!).

Let's use reverse psychology and say we love all the lamest of the lame updates and they'll start doing things that make sense just to spite us!

I think it's great that my lvl 20 mage can now be killed in 1 second by two Lizardmen instead of the usual 2. No, really. It's a positive thing. And if I can lose my bone armor too - what a bonus! It's okay because by that time I've been able to save up, what, about 2k? No problem, I'll just buy more pots. Easy. Now there are more pots to buy? Cool. The less money I have to buy zels and dais the better. Then I can play this game literally forever. This is good because the service that NC provides to society is so valuable that I can easily justify sending them $15/mo. on into eternity.

June 14, 2002 01:58 pm ET (#133)
TheQuickWind
Loyal Fan

145 posts
04-15-02

If anyone from nc Reads this PLZ Contact me this is very Imprtant.
I died today.. Not because of lag or.. a true bug.. But The fault Is purely on NCI ... Here is what happined to me.. I was hunting and a mage with bb's kept hitting my mops and i was getting no drops... (I'm an elf) .,.
I Then told him to stop... and went another way.. A week befor i was care less and died .. and At the time I was hunting And the mage had bin taking my drops. I had just earnd back the exp I had lost aweek befor. Anywayz.. I'll speed up..
I ran into him again and he did it again and I snaped.. (lucky for me I play on the PK server..... YA unlucky for me) I killed one of the BB's and noticed I had no pots... So as I was being hit and hurt desided it would be smart just to let the mage think he had won... and tele home.. ... SO.. I did....
In town I sat back in my chair looked up and thot "well that was pointless"
But at the same time happy that I killed 1 of the bb's and got its drops..
I figuerd that it probly made up for the drops the mage had stolen from me anyways. .. So you could say I felt it was a fare trade off. BUT !!
As I wiped the swet off of my fore head, I heard a strange sound, \./
It was the sound of an elf .. QuickWind DIEING.... (ME for the slow ones ^^)
I look at the screen and there was my Beloved elf laying there dead. And over my body stood a Guard. I later figuerd out that my lawful was down 5k and that the new punishment for killing a players BB's was Loss of 5k lawful and all Guards try and kill you for 24h. I FREEKED!! I was not told and had no clue that such a big change had even bin planed little alone added to the dep sever.
Oh yes buy the way I play dep.. not test. A New and unknown change is a normal fact of being a player on Test. But On DEP it just does not happin.
I checked the Main Lineage site and lineagecompendium for any info of the change. But found no sine of it. It terns out that NCI desided to just stick it in without telling anyone about it. And they never stoped to thing about what bad things could happin to players due to the unimformed change. I spoak to Monitor23. And he Told me that I shod post it on the main site and let them know I would like my exp back. I asked him if he had the power to give a player back there EXP. And in more words told me, NO. And that i shod post something on the lineage site. I then asked him if I did that would there be a chance I would get my EXP back, And if not to just tell me and save me the hasal of going thou all that song and dance. He paused for a little wile. Then he told
me that as far as he knows, There has never bin a case of a player getting there EXP or Items back. I sadly thanked him for his time. I then said that he was sorry for not being able to help me more. I said to him "Its not your faul it happined and I am sure you did not add the change to the game and fail to inform the players. He wished me luck and we went on are ways. Aftorwords I disided to look for info on the change. To find out more about why the change was added. And I found what I was looking for. Here is what I found out.....

The change was ment for mage. Sins they would only have 2 or 3 BB's aftor the change to the summon spell. To provent people from simly Going out and killing them and stealing the mages hard earned drops. With less of a tret then 7 BB's hitting them, and a mage casting spells on them. They needed Some way to discerige people from killing them. So they made the choice to have a loss of 5k lawful and a 24 hour thret of being killed by guards.
Ok now I think thats a smart way to deal with the problem. And it makes perfect sense to have it..... Well on test that is.. As for DEP witch has not gotten the update change to the summon spell yet. I fail to see. And I do not know how they desided to not tell anyone of the change. But it was a grave mistake. Now that I have put you to sleep with my bad spelling and with the amount of text. ^^ (sorry) I ask That YOU PLZ RESTORE ME EXP to what it was.
You clearly droped the ball. And I think it shod be you who picks it back up again. I also asked around and have found out that beyoned Monitor23's knolage
There is the odd time that NCI has restored lost exp AND items also.. (I know a shock to me to) So in an end.. I am asking that this be one of thous times.
Plz Nc with all of my heart i beg for my exp back. and 1 week or my lifes work to. ..... I'm a higher level and thats how long it is to get 13%
Thank you for your time and for reading somthing very importnt to me.
Will,L,Leggett / QuickWind

June 14, 2002 02:04 pm ET (#134)
Elbryan
Loyal Fan

180 posts
01-21-02

You should copy and paste this story onto the official boards. LC can't really do anything. If nothing, it will force NC to admit to another 'hidden' update!

June 14, 2002 03:01 pm ET (#135)
2x2
Loyal Fan

104 posts
04-19-02

Warizon "We should all stop whining and complaining because obviously this Test Server update is obviously step one of NC's retaliation for all of our whining and complaining about the latest updates on the live servers (let's all do the NC shuffle!)."

wanna bet when it comes to the live server it's gona screw other classes even more? or at least as much as now (on test)

June 14, 2002 03:01 pm ET (#136)
2x2
Loyal Fan

104 posts
04-19-02

Elbryan melantus reads it, or lc fakes him (i don't think so)

June 14, 2002 03:50 pm ET (#137)
Warizon
Loyal Fan

22 posts
05-09-02

2x2,

Shhhh! Help me keep up the facade!

Knights are too hard to level up. All other classes are easy.

(see how easy it is to fake 'em out? - they'll never know what hit 'em)

June 14, 2002 08:33 pm ET (#138)
TLFmaster
Loyal Fan

223 posts
12-02-01

Breakdown
Knight- For PK/Wars/Sieges
Prince/Princess- Make pledges. (No other reason to use them)
Mage- The easiest way to make money.
Elves- Thinking... They just cool.

June 14, 2002 08:36 pm ET (#139)
Elbryan
Loyal Fan

180 posts
01-21-02

Don't forget - Knights are for all the bosses as well. Other classes can't carry as many clears OR do as much damage AND they take extra damage from melee, which is the only effective way to bring bosses down..

June 15, 2002 12:01 am ET (#140)
Tempo
Loyal Fan

55 posts
04-30-02

I hear that the new update on test doesnt allow u to get exp from mop that are White.. sort of like the 2/3 lvl they had a few weeks back.. is this true?

June 15, 2002 12:21 am ET (#141)
K-ZS-M
Loyal Fan

925 posts
05-04-02

some ppl deserve losing 5k law and get hunted down by guards for 24hr after killing someone's bb.....

of course....unfair if they stole your mops and u seek revenge...

just face it.....this is how lineage is.....unfair....

June 15, 2002 02:30 am ET (#142)
Sunrise
Loyal Fan

30 posts
06-05-02

AIYA!!!!! i spent like half an hour reading all these posts.. the most i've read since i had to read "The Odyssey" T.T ... but i digress...
great.. i forgot what i was going to ask... errr...
i wonder how they get those ships in those bottles o.o;;

June 15, 2002 02:43 am ET (#143)
recamel
Loyal Fan

51 posts
04-12-02

LOL amer post #76
"sit back, have a nice cold beer and enjoy the view"
i geuss lineage is really like that drunk drivers.. :\
or its only u driving like that :P

June 15, 2002 01:55 pm ET (#144)
dallamar
Loyal Fan

10 posts
06-15-02

In this rate we will have 99% of the server knights...
And its not that the server now are not full with knights...
This allways was and still is the strongest class...
What the hell will happen if they wont be!?!?!?
NC ur logic never stop to amaze

June 15, 2002 08:30 pm ET (#145)
royalz
Loyal Fan

8 posts
01-31-02

i miss this game *puot*
all of it looks so cool except for ratmen summon cuz lizatrds always seemed to hurt me more than ratmen.
the mr% for mages at level 1? wasnt it always lev 1 & 15 mr? and id rather see more spell damage than mr anyways as a mage.

bu5t apart from those minor glitches its soo freakin cool and i want my cred card back of the bank manager and play again.

June 16, 2002 11:59 am ET (#146)
2x2
Loyal Fan

104 posts
04-19-02

dallamar ur so smart.......

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