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Last 20 Posts
comment by benjo on June 23, 2003 09:54 am ET
re: Episode 13 - NPCs and Magic
i really hope what nue called "explosion" is magical mine spell for mages. and after i saw the new weapons im really confused about the new class.
O.o
Kampfmagier - DEP
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comment by Elric on June 23, 2003 09:48 am ET
re: Episode 13 - NPCs and Magic
waaa like wolverine's!! o.O i think this new class will b something simillar to diablo II's killer o.o
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comment by Yeildarb on June 23, 2003 09:45 am ET
re: Episode 13 - NPCs and Magic
DOUBLE POST O.o!
Gundam01:
Do you even know what a katar is...? Those aren't katars, those are claws...
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comment by SUPRAT on June 23, 2003 09:44 am ET
re: LoA Spotlight: MageBoss
If he is BOMBA from Ken server, i was the one who sold him +8bkat that he make into +10bkat :/ damn... hehe
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comment by Bergil on June 23, 2003 09:43 am ET
re: Episode 13 - NPCs and Magic
??? Looks like ammy...maybe belt or dog collar.
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comment by Samwise on June 23, 2003 09:43 am ET
re: Episode 13 - NPCs and Magic
Blobs as they are now called will dmg your armor sometimes, but it is fixable with whetstones.
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comment by WaterElf on June 23, 2003 09:37 am ET
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comment by IntothePain on June 23, 2003 09:33 am ET
re: Episode 13 - NPCs and Magic
What if the new class is a Ninja 0,0??
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comment by forciano on June 23, 2003 09:32 am ET
re: Episode 13 - NPCs and Magic
shurikens.... seems like the DE will be something like ninjas O.o
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comment by Gundam01 on June 23, 2003 09:32 am ET
re: Episode 13 - NPCs and Magic
This first row of things look like Katars in diablo II for the Assassin class, maybe that will be one of the DE's main weapons??? And Armor Break looks like the same kinda graphic for Decay Potion hehe, and explosion kinda looks like it could be Magical Mine. This looks like its gonna be a cool episode. =)
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