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Last 20 Posts
comment by WraithFire on July 01, 2003 05:11 pm ET
re: Episode 13 - Dark Elf, the Assassin, and Phantasm Island Monsters
flexy you're right about that dark load brave except for one small thing you forgot about it, +4 damage!!!!!!!!!! i'm sure it will be really hard to make, but it's better than 2 hits from a tsu. another thing i don't think ppl realize about the double sword thing is that if you are any other class fighting a de you automatically get stun locked like fighting a dk.i can't wait finally something new to do in lin!!!
ps you back yet flexy?
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comment by Firien on July 01, 2003 05:02 pm ET
re: Episode 13 - Dark Elf, the Assassin, and Phantasm Island Monsters
>Fang plz
noticed how many people ask for bless weapon? elves above 48 and mages above 24 can give it, but noone asks...
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comment by Necromancers on July 01, 2003 05:01 pm ET
re: Episode 13 - Dark Elf, the Assassin, and Phantasm Island Monsters
no i think final burn is mean if u have 1000 hp and 500 mp than when u use final burn ur hp and mp will drop to 1 and then use the losting hp and mp to target
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comment by Tissot on July 01, 2003 05:00 pm ET
re: Horror Runs AMUCK!!
Time is precious to me, my pen will rest until it's worth defending it!
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comment by ryuha on July 01, 2003 04:58 pm ET
re: Lineage Part II roadmap
Check it out guys!.
NEw Skills system.. Career systems.. wow wow wow
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comment by tamashii on July 01, 2003 04:56 pm ET
re: Lineage Part II roadmap
I think the implementation of the elixir could be very nice indeed.
(EDIT: Good point #42- there will probably be a level restriction on the use of the Elixir. If that is true, then there would be no real issues.)
First, I don't think low level players will be getting any elixirs for some time — especially at the start. If anything, even high level players (and I mean 50+) are going to be hoarding these or selling them. My guess is hoarding. Why? Because they will undoubtedly want to do what some of you have already mentioned. That being to create a new character with some insane stat, most likely Wis/Con because they affect your MP/HP gains as you level. Imagine a level 50 Knight that has a base CON of 23. At a rate of 50 hp (top end gain for leveling from 1-50) for each POINT in CON (18 CON yields a level 50 knight with a top end average of 624 HP – 17 CON yields top end average of 575 HP), there is a potential for a level 50 Knight with 23 CON to possibly have almost 900 HP. That's pretty incredible. Once they hit 52, they could have pumped those 2 remaining points into CON to get their 25 CON. Within about 5 more levels, you have level 52, 1000HP Knights running amok - before items. Who cares about how strong you are or your dexterity when nothing can kill you because you have so many hitpoints and regenerate them faster than they can damage you for.
Second, you can only use 5 Elixirs (from what I gather, that is a finite amount for 1 character). Once you have used 5 of them, the best you can do is sell them or hoard for yet another character. This seems like a nice balance to me in that you won't have people with all their stats pumped to 25 at level 1. Imagine that if we could use more than 5 Elixirs. Some fool creates a new character and chugs 1 billion dollars worth of Elixirs that he has saved up. He would start out as a God - putting the hurt on Bosses when he is level 5. No, I think putting the limit of 5 on them makes it a great item because now the average player now has the potential to experience the joy of increasing a stat before they are 51. Let's be realistic, the high levels are going to be the ones getting it and they are going to create new characters to use them on, unless they are WAAAAAY up there, in which case they may just use 'em on their current character. If I had a level 60, I don't think I would create a new character, but who knows.
LC - I think you guys need to adjust your Calculator for HP/MP gain. It will not allow anyone to enter a CON total of anything over 18 CON. As this new item will undoubtedly be used at least once to create a character with a CON/WIS higher than what you can initially create a character with.
I would like to see NC make a balance on the items, that increase your CON/WIS stats, and allow them to affect your HP/MP level gains. Example: Any item that increases your CON stat to any degree should be factored in when you level. If your CON base is 18 and you are wearing an item that is a +1 to CON, then if you are wearing it when you level, your HP gain will reflect that. In most cases, regeneration speed of Mana or HP is rather pointless as you are most likely not fighting at the time you are trying to regen. I don't think this should happen if a Spell or Potion is used to increase your stat temporarily.
I am very interested to hear more about the Career system. I very much like the idea of having a career, so-to-speak, in this game. As well as a skill system. All very interesting stuff coming down the pipe. What is the difference between the Underground World in L2EP2 and Underworld in L2EP4? If there is to be an end to the Pretender King's story, does that mean there will be an end to the need for a Prince class? Or will their story just evolve to accommodate.
So many questions, so much time before the answers become available...
-t
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comment by Necromancers on July 01, 2003 04:52 pm ET
re: Episode 13 - Dark Elf Home, Phantasm Island
lol i saw spirit of fire boss (it look likes it)
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comment by NodDegamra on July 01, 2003 04:48 pm ET
re: Horror Runs AMUCK!!
Actually, Tissot, you have a couple of grammatical errors. The story in itself is fine, but if you want to say that someone can't read when, in fact, your story is filled with typos is just wrong. Either way, I'd have to agree with #9 as well. The story behind the whole mimic treasure boxes started of rather well but ended rather abruptly with the most run on sentences I've read in a while. The art of using parantheses in story-telling is something they need more practice with. Tissot, before you go insane with flames, please note that I am only trying to help you out:
Unfortunatly all honest humans there is still left within Adens goverment who knew of the truth why the time of Majicks horror soon will be upon us, they all fall victims to the greed who have plauged the humans since ancient history.
Unfortunately, all the "honest" humans that are still left within Aden's government -those who knew of the time of Majick's horrors- [italicize] they [end italization] are the ones who fall victim to the plague of greed... a plague which has been with them since the dawn of history. ;)
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comment by flexy24k on July 01, 2003 04:46 pm ET
re: Lineage Part II roadmap
Woot!!! Summer 2004 new siege system!!!!! Wonder how t hey'll work out the career system...
I think most of U are jumping the gun and complaining about the elixir. Let's wait and see the details about it before we start whining... Most likely it'll be very rare and probably non-transferable. But if U can transfer it, I'd make a new DE, go to phantasm island, lvl up, and then kick all ur booties!!! =)~
Actually, it's prolly a rare drop from some uber mop on Phantasm Island... X.X
~K~
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comment by americorps on July 01, 2003 04:39 pm ET
re: Depardieu Player Spotlight: Cristha02
I know this is a fan site and not a professional site, but jeebus dlirk, starting out your story that you really dont admire anyone in the game, that you often focus on sex and women as objects in your stories, and your general lack of any sense of journalism makes me wish your ban, even though unwarrented, would have been perm. I wonder if there are any considerations about focusing on the sexual appetites of minors? hmm?
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