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Last 20 Posts
comment by tamashii on July 02, 2003 06:22 am ET
re: Part II, Episode 1 - Magic, Monsters, Items
#23 er... what? Cancel what? It is a potion that permanently adds one to the stat it is for.
Even if there is not a level requirement to use the Elixirs, I find it hard to believe these things will be dropping more often than Ogre's Blood. You guys are acting like they will be dropping in abundance. This item permanently increases a stat by 1 point. That is like hitting level 51, but you don't get to choose which stat to put the point into. If you have a CHA Elixir, you drink it, your CHA will increase by one, permanently. With that said – #19, these things are gonna be relatively expensive. Especially the ones such as CON/WIS as they affect your future HP/MP levels.
Let's also keep in mind that you still have to be level 5 before you can access your storage, so there will not be any Level 1 20STR/19CON knights about. And as they are specific elixirs, you are most likely not going to see any level 5 20STR/19CON Knights running amok for quite a while. I have a feeling they are going to put a some kind of level restriction on them.
-t
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comment by Chum on July 02, 2003 05:54 am ET
re: Episode 13 - Dark Elf, the Assassin, and Phantasm Island Monsters
On Templar someone posted a ss of a lvl 50 DE with 477hp, so its gonna take a few firestorms to kill them o.o
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comment by Doomscythe on July 02, 2003 05:51 am ET
re: Lineage: The Cross Rancor
I like the new login screen o.o~~ FlyZ are you playing Test? Come back to Dep! I miss you ~_~
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comment by Doomscythe on July 02, 2003 05:50 am ET
re: Part II, Episode 1 - Magic, Monsters, Items
But then people could just cancel them o.o~~~ So if elixirs are high price! Rich peoples lose money o.o~! Cancel!
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comment by XdiaboliqueX on July 02, 2003 05:33 am ET
re: Episode 13 - Dark Elf, the Assassin, and Phantasm Island Monsters
Note: nice spells but no mp to cast 'em : no b2s 11 wis wut else can i say?
Or they ceate some way to get mp or it will be a lose of time.
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comment by Elric on July 02, 2003 04:25 am ET
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comment by phil on July 02, 2003 04:19 am ET
re: Part II, Episode 1 - Magic, Monsters, Items
should have ran from ivory tower to windawood castle o.o
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comment by FlyZ on July 02, 2003 04:06 am ET
re: Episode 13 - Dark Elf Home, Phantasm Island
The idea of no drop, no exp penalty on some monsters that have unpredictable strength is okay but if that's the only catch to this place that has the possibility of dropping elixers (as to amateras' post in other thread) then I see this place for being really crowded.
I'd love to hang that poster on my walls o.O
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comment by FlyZ on July 02, 2003 03:59 am ET
re: Episode 13 - Dark Elf, the Assassin, and Phantasm Island Monsters
NC has always been saying play their class as they are and they'll balance their strengths and weaknesses towards them. Knights are pure melee fighters, they will always be following NC's trend of 'balancing'. Mages on the other hand is suppose to be all magic user, there's been improvements but the lack of spells now show their weakness (unless you take the mages who has beefed up int popping undeads easily, most mages don't have that luxury).
Dark Elf is an assassin, killing things quickly and steathy. I do believe there'll be weaknesses since these updates focuses on it's strengths.
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comment by FlyZ on July 02, 2003 03:52 am ET
re: Lineage Part II roadmap
Don't mind me if this has been said already... I don't want to read all these posts.
They should have these elixers capped at every 10 levels, so there won't be lvl 1 uber con knights, and as an award for achieving each level milestone (okay... lvl 10-40 isn't really a milestone but that's an idea o.O)
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