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March 13, 2003 11:19 pm ET - research by
In Concept |
CaptSturm started a post today in the LOA forum called
"In concept" It basically is a post that tells you what NC-Austin is
thinking about adding to the LOA server. He says that these are not promised
updates just things they are thinking about adding. So don't start asking when
these updates will be. He continues to say that he plans to keep providing us
with info on what they are thinking about adding to the LOA server. Here is what
he said might be added with some of his later comments added on.
1)Mermaid Set. It is a tunic and cap, crafted from blue cloth, sapphires, and
magic gems. It is min level 15 and relatively low ac (cap=ac1, tunic=ac2). It
will give +2mp regen, +10 mp total. The set is able to be safely pluses to
4. Its meant for the magic casters and not so much the melee mages (they'll need
the mithril set if that's the style of play they're pursuing). The crafter will
be the Mermaid Princess.
2)Orcish Bow. It will be heavier, but has a + to damage, - to hit.
3)Fire Archers. Can see through polymorph, but have reduced damage. I'm
concerned about the knights, but the damage should be low enough for a knight of
reasonable level and AC to get by. (I'm kicking around to backup plans if this
particular item doesn't work out)
4)Bael Zaer (Mage Quest Rat Boss). Has a small light radius.
5)Scroll of Teleportation: Orc Town. Some orcs can drop an escape scroll that
will take you to orc town. (rare drop) This are just sort of test run--if they
work out we can expand this type of item(Add more Towns) Orc Town was chosen
first because of the new Tournament Arena and to try and boost the income for
the Orc Fortress.
6)Magic Crystals. Some monsters may drop magic crystals. These are similar to a
mage's inscribed scroll, but are already enchanted (This means they already have
a spell on them) They may be level or class
restricted. (We're begining with a Spell Crystal:Light and Spell Crystal:Shield,
all classes/all levels)
7)Orc Armor Set. Restricted to max level of 20. It will morph players into Orc
Fighter when full set is equiped. When implemented this will be a
temporary change and we'll evaluate its impact on game play before determining
if it is a viable long term change
8)Wizard's Cap (E-bolt). Maximum Level limit of 8. The thought is that by
making the e-bolt cap unavailable at a level where they have access to Siriss
(and the lower prices she charges for the spells) would save mages some money.
Plus, the regen rate on SI is boosted, so it graduates the player to the mp cost
requirements of spells.
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